|Taken from Twilight: 2000 Wiki, IP is GDW/FFE|
But how does this do for miniatures fodder?
There are a lot of skirmish games to be had here, and I mean a lot. If you're smart, you could make an entire campaign for your favored rules set out of this, and really come up with some great gaming ideas.
Some of the leading ideas for me include:
- The UBF raid on the Weymouth Naval Depot for Mk 48 torpedoes for the sub.
- A raid by the PCs with some local help, on Nantucket and kidnap John Carlucci, the head of the UBF. (this can then be morphed into another raid to recover the submarine)
- A raid to save Father O'Grady from the 43rd MP Brigade in the midst of a coup.
All of these lend themselves to rules sets like Black Ops, or perhaps Skirmish Sangin. I personally like the two game campaign idea for the raid(s) on Nantucket.
While there is not a whole lot of larger game fodder, there is some. One is gaming out either the coup in the 43rd MP Brigade, or the collapse of the Isolationists in Rhode Island. Either one has an unusual but interesting premise that lend themselves to a larger scale set of rules.
Well, that's it for Last Submarine, next on the list is Mediterranean Cruise, the 2nd adventure in the Last Submarine trilogy. It's got quite the spread of adventure, and has some real skirmish game potential.
So, with that said, see you next time!