Saturday, January 30, 2021

Short News Post - New Company in 28mm I've Discovered?

 Well, they're new to me. I'd like to introduce you all to Studio Miniatures. I've seen some of their stuff, and it would fit right in for Twilight: 2000. I especially like the National Guard survivors as they're labeled, pictured below. 

Courtesy of Studio Miniatures


I especially like the "Will and Tom Set". These guys have a lot of character.

Courtesy of Studio Miniatures

Having discovered them, I found some of their other sets that would be of interest for someone doing Twilight: 2000 in 28mm, especially if you like certain movies or TV shows? I get the feeling more will be coming? I don't do 28mm normally, but this is kind of piquing my interest.  















There are oodles of figures to interest any 28mm Post-apoc gamer, and I think the sculpting standards look pretty good. All in all, I give them a 4.5 out of five mushroom clouds! Their website can be found at www.studiominiatures.com









Sunday, January 3, 2021

US 9th Infantry Division (Light Motorized) for the FFT 3 Project

 

US 9th Infantry Division (Light Motorized)

For the Fistful of TOWs 3 Project

Yeah, the division all the OOB freaks love in Twilight: 2000. I really wanted to do these guys for FFT 3 because they’re just going to be such a fun unit to do. There’s going to be a few changes to the unit as listed in the US Army Vehicle Guide. I did this to make the unit easier to field for the average wargamer. I also pulled some information from Chico’s Site on the Infantry Units of US Army in the Twilight War (I helped write this sucker back in the day, highly recommended!) I also pulled some info from Jane’s Armies of NATO’s Central Front.

Some of the small changes I made:

  • Replaced Tank Breaker with Javelin – It is the closest thing in the game to what Tank Breaker was in the game.

I’m going to assume that because the 9th was part of Central Command’s Rapid Deployment Force, I rated it on the higher side of the troop quality continuum.

So, let’s get started:

9th Infantry Division (Light Motorized)


Quality: Good

Artillery Accuracy and Friction Response: 2+/2+

______________________________________________________________________________

Combat Formations:


LAV-75 Assault Gun Battalions: (Maximum of Two; 4-23rd and 2-60th Infantry Bn (Assault Gun)):
  • Base
o 2 recon FAV Stands (Scout Platoon)
o 1 M-18 120mm Mortar Carrier (Mortar Platoon)
o 1 Stinger Stand and 1 HMMWV (ADA Platoon) 
  • 3 Companies, each with:
o 3 LAV-75

Light Motorized Battalions: (Maximum of Five; 2-47th, 2-23rd, 3-1st, 3-60th,3-47th Infantry Bns):
  • Base
o 2 recon FAV Stands (Scout Platoon)
o 1 120mm Mortar Stand and 1 2 ½ Truck (Mortar Platoon)
o 1 Stinger Stand and 1 HMMWV (ADA Platoon)
  • AT Company
o 3 HMMWV with Hellfire
o 1 LAV AT with TOW
o 1 HMMWV Fire Support Vehicle
  • 2 Light Motorized Companies, each with:
o 3 Infantry Stands with Javelin ATGM
o 4 HMMWV
  • 1 Heavy Motorized Company
o 3 LAV-25
o 3 Infantry Stands with Javelin ATGM

Light Attack Battalions (Maximum of Two; 2-1 and 2-2 Infantry Bns):
  • Base
o 2 recon FAV Stands (Scout Platoon)
o 1 120mm Mortar Stand and 1 2 ½ ton Truck (Mortar Platoon)
o 1 Stinger Stand and 1 HMMWV (ADA Platoon) 
o 1 HMMWV with Hellfire (AT Platoon)

   3 Light Attack Companies, each with:

o 1 HMMWV
o 4 FAV (1 vehicle has TOW)

________________________________________________________________________________

Attachments:


Divisional Cavalry Squadron (Maximum of One; 1-9th Cavalry Squadron):
  • Base
o 1 recon LAV-25 (NBC Recon Platoon)
o 1 M106 Mortar Carrier
  • 3 Cavalry Troops, each with:
o 4 recon LAV-25s

Attack Helicopter Battalion (Maximum of One: 1-9th Attack Helicopter Battalion)
  • 3 AH Companies, each with:
o 1 OH-58
o 2 AH-64

 Aviation Battalion (Maximum of One: 2-9th Aviation Battalion)

  • 3 Aviation Companies, each with:
o 3 UH-60s

Field Artillery Battalion (Maximum of Three: 1-11th, 3-11th, and 6-11th Artillery Bns)
  • 3 M198 155mm Howitzers and 3 2 ½ ton Trucks
Light Field Artillery Battalion (Maximum of One: 1-84th Artillery Battalion)
  • 3 M102 105mm Howitzers and 3 2 ½ ton Trucks 
  • 2 LARS MRL Systems.
Air Defense Artillery Battalion (Maximum of One: 1-44th ADA Battalion)
  • 2 Gun Batteries, each with:
o 3 M990s
o 4 Stinger Stands and 4 HMMWVs
  • 2 Missile Batteries, each with:
o 3 ADATS

Some of the systems here are well, to be honest, hard to find in micro armor, I have enclosed the following notes on what I use for the harder to find items:

FAVs - Scotia codes UM-11 to UM-14, 18, 22, and 23.

LAV-75s – Scotia codes UM-10

HMMWV FSV – Scotia code UM-4

ADATS – Heroics and Ros CM-6

You might have to do some work to come up with M990s. I’d suggest modifying a Gepard turret on the RDF light tank hull. It will look sorta like it. As for the LARS. I'd probably shorten a MLRS launcher, then put it on the back of an M548. As for all the game stats, you can find them here

Tuesday, December 29, 2020

2020, It 'Twas The Best of Times...Nah, Who Are We Kidding, It Stunk?

 So, I know I've not been as active of late on the blog, and I am hoping 2021 will be better. Partly, I have a paying gig with these nice folks: https://sjrresearch.tumblr.com/.

 It has been busy and I am very proud of the work I've done there. But, it has cut into the time I can give "500 Miles..." That said, I fully intend to put myself on a monthly article schedule and stick to it. I owe my loyal readers that much.

 I also have a lot of Russian Civil War on my mind lately, as I am painting 15mm to do games set during that conflict. 

 As for T2K items, it's been mostly quiet, with the exception of the release of the 4th Edition Alpha to Kickstarter supporters. I will say this much...I wish I could say I was impressed. I wasn't. Sadly, I feel Free League made a very good looking product, that when you scratch the surface, had a lot of problems. Problems that by the time the Alpha rolls around, should at least be addressed, let alone dealt with. 

 I invited Tomas from FL to do another interview to address these questions. He didn't even respond to my request. I am going to repeat that request. But, as of right now, I am going to say this about the 4th Edition. And I say this as a kickstarter backer. Please don't do what Cyberpunk 2077 did and rush this? Take the time and do it right. I am willing to wait. Keep me informed, and keep us in the loop. Want to see a delayed kickstarter done right? Talk to the guys at Catalyst Games Labs. Their Battletech Kickstarters ran into delays, they ran into numerous issues, and they and the fans persevered and in the end, they produced a top-notch product. Free League needs to take that stance.

 Enough said about that. Meanwhile, Mr. James Langham of the "Cold War Goes Hot" vlog on Youtube is coming out with a set of mass battle rules for Twilight: 2000. I suspect they might be based on his current 15mm efforts with "Seven Days to the Rhine" by Great Escape Games. I have a copy of those rules, but something about them doesn't float my personal boat. Not real sure as to why? Too simple I guess? I like my rules with a little crunch in them. Guess it's why I am painting like mad and thinking hard about variants for BG:Northag and FFT3? But who knows, I might be pleasantly surprised? 

I promise I will be posting some more FFT content soon, perhaps some nations OTHER than Poland? 

Other than that, I wish everyone a happy 2021, and we'll talk more very soon! TTFN!



Saturday, September 26, 2020

Another Entry for the Fistful Of Tows Project


 

Polish 20th Tank Division 1997

                                                 for the Fistful of TOWs Twilight: 2000 project


  I had so much fun writing the previous article, I decided to do another one. This time, I grabbed another one of my Micro Mark lists, this one on the 20th Tank Division, which was part of the Polish 1st Army. In Chico's Advent Crown document, which I heartily recommend for anyone doing any Fistful of Tows games set in the Twilight War, 1st Polish Army gets pretty shot up defending Northern Poland, especially around Gdansk and the northern Wisla river region. 20th Tank Division probably did not fare well in these engagements.

  I chose the 20th mainly because of it's makeup, it has a lot of mix of old and, new, and has some "school units" that would be interesting to field on the tabletop. Either way, it makes for a neat unit to run on the tabletop.

  I also didn't add in the usual Army and Front level assets, as I think I will include this in their own blog entry. 
 
  So, assumptions I made here:
  • The T-72s got some minor upgrades, better ammunition from Soviet stocks, and perhaps fitted for side skirts made locally? (Use later pen numbers for Soviet T-72s and improve HEAT defense by one letter to the flank). 
  • The tank battalion in the 49th Mechanized Regiment got upgrades to T-55AM standard, as the refit kits were made in Poland, and I am sure in the winter of 1996-97, those factories were working triple shifts!
  • Polish BMP in selected units, of which the 20th was one, had their BMPs upgraded to BMP-1P standard.
  • All Polish BRDM AT-3 Sagger in the 20th have been upgraded to AT-5 Spandrel models (purchases from the Soviets).
  • All Tank Regiments in the division got SA-13 for their ADA companies.

So, without further ado.

____________________________

Polish 20th Tank Division, April 1997

Quality: Fair to Average (more Average on Polish soil, fair in the earlier fighting in Germany)

Artillery Accuracy and Friction Response: 3+ / 2+


Combat Formations


24th, 28th, and 68th Tank Regiments:
  • Base
    • 1 ZSU-23-4
    • 1 SA-13
    • 2 recon BRDM-2
  • 3 Tank Battalions
    • 6 T-72M1 (24th), 6 T-72M (28th), or 6 T-72A (68th)
  • 1 Mechanized Company
    • 1 BMP-1P + 1 Infantry Stand w/SAM Stand
    • 2 BMP-1P + 2 Infantry Stands
  • 1 Engineer Company
    • 1 OT-64A + 1 Engineer Stand
    • 1 BLG-67 (use same model as MTU-55) AVLB
  • 1 Regimental 122mm SP Artillery Battalion [See the Artillery Support Groups]

49th Mechanized Regiment:
  • Base
    • 1 recon BRDM-2
    • 1 ZU-23-2 Stand and 1 Truck
  • AT Missile Battery
    • BRDM-2 with AT-5 Spandrel
  • 3 BMP Mechanized Battalions; each with:
    • 3 BMP-1P + 3 Infantry Stands w/SAM 
    • 6 BMP-1P + 6 Infantry Stands
    • 1 120mm Mortar Stand + 1 Truck
  • 1 Tank Battalion
    • 9 T-55AM
  • 1 Engineer Company
    • 1 OT-64A + 1 Engineer Stand
    • 1 UAZ-469 + Mine Clearing Charge equipment
  • 1 Regimental 122mm SP Artillery Battalion [See the Artillery Support Groups]
___________________________________________________________________________

Attachments


8th Divisional Recon Battalion (Maximum of one)
  • 2 recon BMP-R
  • 2 recon BRDM
  • 2 recon infantry stands + 2 UAZ-469
75th AA Regiment (Maximum of one)
  • 1 ZU-23-2 Stand + 1 Truck
  • 4 SA-6 SP SAM
7th Engineer Battalion (Maximum of one)
  • 3 Engineer Stands + 3 OT-64A
  • 1 T-55 with mine plow
  • 1 PTS-M

Artillery Support Groups


Regimental 122mm SP Artillery Battalion
  • 2 2S1 SP 122mm Guns [1 FO +1 UAZ]
Divisional 122mm SP Artillery Battalion (Maximum of 2)
  • 3 2S1 SP 122mm Guns [1 FO + 1 UAZ]
Divisional MRL Battalion (Maximum of 1)
  • 4 BM-21 122mm MRLs [Light MRL]
___________________________________________

Well, that's it for the 20th, I'll cover another selected division sometime next week!

TTFN!

Friday, September 25, 2020

FFT 3 and the Twilight War


 So, I have been working on my Fistful of Tows 3 armies of late, as I have a ton of unpainted micro armor that I kinda want to turn into painted micro armor. (and have been working to do so, I'll have some articles on how that's been going soon!) And, I have been thinking. I've always touted FFT 3 as a great set of rules to do the operational level clashes of the organized phase of the Twilight War (1995-1997, and perhaps even 1998?)

 Well, I have a lot of Micro-Mark lists from Mark Bevis lying around my Wargames Vault library, and I wanted to use them to convert to lists I can use for a plain vanilla "Third World War." Well, an idea hit me like a brick through the proverbial window. Why can't I also use them for Twilight War organizations as well? Right? 

  So, I am embarking on two new projects, one is, of course, to make some headway in reorganizing and painting my FFT 3 armies, and second? To create parallel army lists for FFT 3 so people can game out the Twilight War on the tabletop. 

  But Jason, what of some of the weirdo vehicles like the M1A2 Giraffe? What do we do for that? Well, I stated those out and have enclosed a link to those items here. So, without further ado, let's discuss my first list, a list for the humble OTK Territorial Defense Units (What most Twilight: 2000 gamers know as the ORMO!)

     To quote Wikipedia

      The OTK was founded in 1965 to help defend Polish territory in situations where the Polish People's Army was engaged abroad under Warsaw Pact obligations. Although their primary mission was defending the homeland, the OTK also had the Warsaw Pact mission of transporting Soviet forces and supplies across Poland in wartime. Formed mainly from units shifted from the Ministry of Internal Affairs, the OTK went under a new Inspectorate for National Territorial Defense in the Ministry of National Defense. The OTK included the Internal Defense Forces (Polish: Wojska Obrony Wewnętrznej - WOW, the largest unit) and several smaller territorial defense units.

    The OTK, thus was the second line militia forces one would see in most communist countries that answered more to the party or a parallel organization, rather than the military itself. The WOW, which was the internal defense forces, will be covered in a different article. Mr. Bevis has them organized into several territorial defense brigades, and he has a decent breakdown of the units in his list. According to him, he has 2 Brigades centered on Warsaw and Katowicka, and 7 regiments centered on the other major cities in Poland. Now, in our timeline, by 1990, the OTK was seen as fairly ineffective, as there was a bit of mission creep, (many social organizations, such as the boy scouts, fell under the perview of the OTK) and many Polish officers saw an assignment to the OTK as a fairly easy assignment before retirement, or even one they could pursue after retirement (aka, they had a lot of dead wood to clear out.) I suspect the situation didn't improve until East Germany fell, and NATO troops were on the Oder-Niesse, but there must have been some improvements to these units, if only to give them a fighting chance?

  So, what improvements do we think they made?

  • The first change I suspect they made was to get the OTK units trained up under the supervision of perhaps convalescing or otherwise disabled officers and NCOs fresh from the fighting against NATO in Germany. How well this went is up to some conjecture. But I suspect something better than 1940 LDV, and not quite as good as 1943 Home Guard might be a way to evaluate them. They're willing to fight, how well they will fight is an open question.
  • Another was to improve the equipment available with whatever the Army was willing to spare (mostly cast-off or perhaps gear captured from the Chinese front! Though, I suspect there wasn't a ton of the latter.) I assume the Polish Army itself upgraded as follows:
    • All of the RPG-2s are replaced by RPG-7.
    • A limited number of 82mm M37 mortars were issued from reserve stocks. 
    • All the SMGs are replaced by AKMR or AKMs 
    • Limited replacement of ZPU-2 with ZU-23-2 as more are made available from new Soviet production. 
    • The remaining B-10 RCLs are retired for more SPG-9s
    • Each battalion is given a battery of 6 M37 82mm mortars.
    • And this is my off the wall option, use it at your peril. As the NATO buildup in Germany continued over the winter of 1996-97,  the Polish government was deseperate to get any arms they could lay their hands on. One method they came up with was to release obsolete tanks to the OTK. Some 900 T-34/85s were released to the OTK from  reserve stocks as other army reserve and WOW units recieved T-55s as hand-me-downs from other army units. The vehicles were in bad shape, and often as not, encased in concrete and used as pillboxes ala the German Panzerturm, but...you could use them on the basis of one company per OTK Brigade or Regiment.
So, what would an OTK list look like? Well, not much different from an OTK list constructed for a 1980s game. They'd still be of fairly dubious quality, and with mostly light equipment, they'd have no business going toe-to-toe with anyone outside of an urban area or other close terrain. But in that terrain, with RPGs and RCLs, they could exact a high toll of NATO troops.

 TWILIGHT: 2000 POLISH OTK DEFENSE FORCE 

Quality: Marginal

Artillery Accuracy and Friction Response: 4+; Response 3+

Combat Formations

OT Infantry Battalion:
  • Base:
    • 1 SPG-9 73mm RCL Stand
    • 1 82mm M37 Mortar Stand
  • 3 Rifle Companies: 
    • 3 Stands of Infantry
 OT Infantry Regiment:
  • Base:
    • 1 Traffic Regulation Platoon (treat as normal infantry stand) and 1 Truck
    • 1 ZU-23-2 23mm Stand and 1 Truck
    • 1 82mm M37 Mortar Stand
  • 4-6 Rifle Companies:
    • As per the battalion above, but each company has an 73mm SPG-9 stand.

Attachments

OT Brigade Engineer Battalion: 3 T-55 AVLB, 3 Truck Bridges

OT Brigade Engineer Company: 3 Engineer Stands and 3 Trucks

OT Brigade Smoke Laying Company: 1 Smoke Generator on Truck

OT Brigade Security Platoon: 1 ZU-23-2 Stand, 1 Truck

OT Armor Company: 2 T-34/85 (Polish player may only field one of these companies in a game).

__________________

So, this was an easy and short entry, but we'll cover individual divisions of the Polish Army, the WOW, and other units as I get to them. I am also going to show off my 6mm painting efforts and show you how I cracked the code to brush painting with AK. Figures I would crack that code after I made the decision not to buy any more of their products. 

TTFN!




Wednesday, August 12, 2020

Funded in Seven Minutes...Nice Start if You Ask Me!

 Well, it came, it saw, and boy, did the fans conquer. The game was funded in 7 minutes! Not bad for what is considered a "dead game."

 Well, readers of "500 Miles..." I guess we knew better. What can I say, I put my money where my mouth is, and I like what I saw. I got the deluxe kit. The Mrs. thought it was a good idea from a variety of standpoints...and told me to shell out for the ref's screen. She is very thoughtful like that. 

The game with the first set of stretch goals! - From the FLP Kickstarter Page

My own impressions? It's going for the best features of both V1 and V2. I like the two seperate softcover books, and I like the encounter and initiative cards. That is going to make combat a snap to run. The dice are also a big help. I am not 100% on using a six sider for hit location? Might a D12 have worked better, but hey, I am sure we'll get more updates on that in the future.

Production values are solid throughout, and the people working on it have made in my mind, a real effort to make this work. Their efforts are going to be reflected when this bad boy hits games store shelves in August of next year...GenCon release perhaps?

Support sounds as if it will be something they are going to push hard, especially with the Kickstarter having done so well. I am confident this will sell well, and I can almost hear the 80s soundtrack in my mind I used to game by. Lots of AC/DC and Journey (yes, I know, you can almost see the bad hairdos and poor fashion choices, right?) 

In an aside, it's going to be a relief to take "Twilight" back from all the lovers of a certain book series. That and I'm going to cackle hard when I break this out at a con in front of some millennial Team Yankee players and say "So, wanna try and survive what happens when the nukes fly?"

Yeah, you will too.

Welcome back, Twilight:2000. We have missed you!

Sunday, July 19, 2020

Short News Post - Introducing "Rad Zone" (New Contest on the Juhlin Forum!)

As quoted from the post linked here:

This concept should be familiar to Traveller players and is borrowed shamelessly from the "Amber Zone" concept.

Ok, the way this is going to work is this. Please submit a maximum of 1500 words to this thread of a developed adventure seed (doesn't need to be a full adventure). The scenario seed must be at least 500 words in length, and it must have a developed plot line, potential ideas for complications, as well as suggestions to the Referee on how to use something in their campaign. The entry may be rules agnostic, or for a specific version of Twilight: 2000, be it 1st Edition, 2nd Edition, Edition 2.2, or Twilight: 2013.

All submissions must be original, and not published elsewhere, either physically, or electronically on the web in any form.

Extra points to someone using the "Amber Zone" concept of something ambiguous turning into something rather unpleasant indeed, or at least potentially so...

All submissions must be submitted by 0000 EST, Saturday, August 15. A poll of the board membership will then decide the winner. In case of a tie, the mod staff will cast the deciding vote. Voting will be held until 0000 EST, Sunday, August, 31.

Oh, almost forgot, I am putting up a comp copy of my recent miniatures scenario book "Red Star, White Lights" as a prize!

So, flex those creative muscles! I'd love to see what you all come up with!

Featured Post

Twilight 2000, The Look on the Tabletop, Part 1, Vehicles

Twilight: 2000 is in some ways, a unique post-apocalyptic experience, it isn't quite Mad Max, it isn't quite Gamma World, or for tha...