1. Will Character Generation be limited to Army
characters, like in the 1st Edition will it be more diverse like in the 2nd
Edition?
You can play military or civilians from the start.
2.
Will there be setting sourcebooks that do more
modern apocalypses?
I’m not sure what the future holds. We’ve discussed an
option that might lead to a contemporary sourcebook...possibly.
3.
What can you tell us about the proposed
mechanics?
One set of mechanics is a more detailed version of the
Year Zero System. It includes a much heavier focus on combat. We are also
playtesting an alternate ruleset. I can’t say more now.
4.
Have you brought anyone on from the old GDW
team?
Marc Miller is involved.
5.
How many of you are fans of the game?
I don’t think anyone involved isn’t a fan of the old game. I started playing it in about 1986 as a kid. I was pretty obsessed with all things military. I memorized cyclic rates for NATO and Warsaw Pact small arms at one point. Twilight: 2000 was probably the third game I played after D&D and Recon. It was pretty much designed for kid me.
6. What made you all decide to keep the game in
2000, considering younger players are, well, barely aware of the Cold War and
all that came with it?
We kept the game where it is because it’s the most plausible scenario and the one fans are familiar with. I think the idea of apocalypse never gets old. Given our current world, certainly, “the end is nigh” is very much in the air. The specifics of what any causal factor were pale in comparison to what we, as a society, deal with mentally: the aftermath. We were perilously close to apocalypse in the Cold War and find ourselves in a different, longer apocalypse now. One that is multi-causal. However, the effects of a Third World War have most of the trappings of what we’d see if everything that can go wrong now continues to do so. While new players might not get the Cold War sense of doom, I think younger generations can relate to the feeling of a dark cloud over the world. Setting it in a recent era makes it realistic but still a bit escapist.
7.
Will you be re-issuing old adventures for the
new system?
The old adventures serve as a road map. You’ll see the Poland campaign but, in true sandbox style, we present it in such a way that is can be set in the UK, Germany, Sweden, wherever you want.
8.
Miniatures, what scale and whom if anyone, have
you approached? Or can you talk on that?
Miniatures have been discussed. I am a huge minis gamer. Nothing is decided. The RPG certainly does not require them.
9.
If there’s one thing you want to tell the fans,
what is it?
10. Do you think, with what’s going on in the world
now, and the rise again of PA entertainment over the last few decades, has
Twilight:2000’s moment in the sun finally come?
I think the current state of the world makes the return of Twilight: 2000 as timely as it was when it appeared in 1984. We live on the edge of a vast unknown, a very likely dark abyss, and it permeates our global culture. If you can turn that experience into an exercise for fun, you might find it cathartic. At least in our game, players have agency. In the real world, as individuals, we are very much subject to the agency of others save when we come together. If we’re going to get out of this era’s looming end times, it’ll require global movements from the people who will suffer the consequences. That said, it is a game at the end of the day and the object is to have fun. But, as a writer, I’m very aware of how close some of the scenarios in the game are to what might happen in the not too distant future. There is, for example, a virus in game as an optional plot thread. I wrote that prior to COVID. I hope other things we’ve put in the game remain conscripted to the land of “might have been.”
So, that is our interview thus far. I plan to do another one, hopefully before the beginning of the kickstarter in August! So, send me your questions care of the blog!
Image taken from Battlefront Website |
A Revell M2 Bradley, a Trumpeter LAV-25 (third one of these I have built) and a S&S GAZ-66 Flatbed, all in 20mm |
Another view of the above pictured. |
The completed Elhiem "Cover Stars" pack, along with the HMMWV that goes with. Need to weather the HMMWV, but they're almost ready. Good figures that paint up great. |
So the LAV-75 lives. Nicely done, my friend.
ReplyDeleteGreat interview! I'm very pleased that FLP resisted the urge to "reboot" the game into a Twilight 2025 that would be obsolete before the ink dried. Post-apoc gaming has definitely found its moment.
ReplyDeleteGreat post. Would love the LAV 75 or near enough in my prefered 20mm... I wonder if there is an stl out there?
ReplyDeleteCheers,
Pete.