|
Image taken from Twilight: 2000 Wiki, IP from GDW/FFE |
So, we're coming up on the end of the Version 1 modules. I will be reviewing the two new releases we've seen of late,
Rook's Gambit, and the
East African Sourcebook, but probably after I review
Survivor's Guide to the United Kingdom, the last of the Version 1 modules.
As for what is the basic plot of
White Eagle? Well, the long-hinted at struggle for the future of post -apocalyptic Poland has begun, all three factions, the WL, Krakow, and Silesia are now posturing and getting ready for the fight to come. All of the factions have something to offer, some more than others, but your Player Characters might have a bit of a past here, seeing as how they have interacted with a lot of these people before in earlier adventures (at times, negatively).
The adventure is very open-ended, and the buildup to the major fight can be quite a campaign in it's own right, but a lot of things feel...
recycled. Moreover, I've
mentioned dissatisfaction with one aspect of the adventure before.
But, how does this stack up as miniature games fodder?
Skirmish Games
White Eagle has a lot going for it in the combat arena, a lot. And, it can be the basis of a skirmish campaign, especially from the WL perspective, as you raise a guerilla army from basically nothing, train it, and send it out to wreak havoc on the enemy. This could be quite a rewarding campaign if done right, and the various Force on Force or No End in Sight campaign mechanisms would work very well here.
Other ideas include:
- Ambushing a small supply convoy belonging to one of the enemy factions and looting it for all it's worth, this works well for all sides.
- Playing out the ambush of a small diplomatic mission to one of the other factions. This could have some roleplaying elements as everyone plays "Let's make a deal".
- Launching a raid against one of the other factions to stir up a rebellion in said faction?
- A raid to capture/kill the leaders of an enemy faction. (There's a good map of Raciborz Castle if you want to make the Markgraf of Silesia the subject of said raid.)
In short, there's a lot of skirmish ideas here, and it's fertile ground if you look hard enough. Helpfully, there is a scenario for Last Battle in the back, and it can easily be converted to the aforementioned rules sets.
Larger Games
White Eagle is pretty much leading up to some larger battles that are best played out via Spearhead, Command Decision, or Fistful of TOWs. (To be honest, these will mostly be smaller games anyhow, as the numbers involved will be smallish). That said, the shame about White Eagle is that there are no notes on the current states of the three combatants, where there was plenty of information in the previous modules that contributed to White Eagle. So, anyone trying to do a potential game out of this is going to have to improvise.
Well, that's it for White Eagle. The next module on the list is Survivor's Guide to the United Kingdom. Not 100% sure when that will be, as I am getting married on the 21st of October, and time is going to be at a premium. But, rest assured, when my schedule allows, I will be back at it!
Till then, happy gaming all!